Then again, the medkit system from the first game isn’t a great solution either. I thought the use of a auto-heal mechanic in V2 cheapened the experience. Given the duration of the missions both in the original and in SEV2, that made things extra intense. When you took damage, you permanently lost health unless you healed up with a medkit. In the original Sniper Elite, players had to decide how many medkits they want to carry going into a mission. One key difference I noticed right away is that Rebellion opted to go with the popular, yet often disagreeable auto-regenerating health system. Gameplay mechanics are similar across modes and very much like the original game from seven years ago. The game doesn’t actually look quite this good… Game modes include an eleven mission single player campaign, ten mission co-op campaign, and three co-operative multiplayer modes with about three maps each. In every mission, you are significantly outnumbered, outgunned, and backup doesn’t exist, unless you’re playing co-op. Played from the third person perspective, SEV2 is a stealth shooter - run and gun simply won’t work here, or at least not beyond very brief encounters. Your targets include Nazis and Russians alike, and the story revolves around the present and potential future threat of the infamous V2 rockets. In SEV2, you are an American sniper deployed behind lines in 1945.
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